# Unity Quick Start Guide for ClassVR

This guide walks you through creating your first VR app with Unity and running it on a **ClassVR Xcelerate (CVR-655)** headset.

If you're building for a 3DoF ClassVR headset - Xplorer (CVR-355) or CVR-255 - see this page instead: [Xplorer (CVR-355) & CVR-255](/unity/255.md)

## 1. What You’ll Need <a href="#id-1.-what-youll-need" id="id-1.-what-youll-need"></a>

### Software <a href="#software" id="software"></a>

* **Unity 2021 or later**
  * Download here: [Unity download page](https://unity.com/download)
  * Make sure **Android Build Support** is installed (can be added via Unity Hub).

### Hardware

* ClassVR Xcelerate (CVR-655) headset
* USB-C data cable

## 2. Set Up Your Unity Project <a href="#id-2.-set-up-your-unity-project" id="id-2.-set-up-your-unity-project"></a>

1. Open **Unity Hub** and click **New Project**.
2. At the top, confirm you’re using the correct Unity version (2021+).
3. Choose the **VR template**, name your project, and click **Create Project.**

   <div align="left"><figure><img src="/files/DoDlr8ReS73XYrlptTZe" alt=""><figcaption></figcaption></figure></div>
4. Unity will load the VR template (this may take a few minutes). You’ll see a welcome screen with tutorials — you can explore or close them.

## 3. Switch to Android Platform <a href="#id-3.-switch-to-android-platform" id="id-3.-switch-to-android-platform"></a>

1. In the menu bar, go to **File → Build Settings…**
2. Select **Android** in the list of platforms.

   <div align="left"><figure><img src="/files/QCL8oYQgXhglwUHHU6Of" alt=""><figcaption></figcaption></figure></div>
3. Click **Switch Platform**.
4. Once complete, the Unity logo will appear next to “Android.”

## 4. Configure Project Settings <a href="#id-4.-configure-project-settings" id="id-4.-configure-project-settings"></a>

1. In the menu bar, go to **Edit → Project Settings…**
2. Expand **XR Plug-in Management** in the left panel.
3. Select **OpenXR**.
4. Under **OpenXR Feature Groups**, uncheck **Meta Quest Support**.

   <div align="left"><figure><img src="/files/MH5ptV8bPGOkRbYR2YQu" alt=""><figcaption></figcaption></figure></div>

## 5. Build and Run on the Headset <a href="#id-5.-build-and-run-on-the-headset" id="id-5.-build-and-run-on-the-headset"></a>

1. Connect the **ClassVR Xcelerate (CVR-655)** headset to your computer with a USB-C data cable and power it on.
2. In Unity, go to **File → Build Settings…**
3. Next to **Run Device**, click **Refresh**.
4. Select your **ClassVR CVR655128** device from the dropdown.

   <figure><img src="/files/DRhtgzUTPIee9uOPBMTw" alt=""><figcaption></figcaption></figure>
5. Click **Build and Run** (bottom right).
6. Name your APK file and click **Save**.
7. Unity will build the app (this may take a while). Once finished, it will automatically install and run on the headset.

{% hint style="warning" %}
Note: The app won’t show up in the headset launcher. To run it again, use **Build and Run** from Unity.
{% endhint %}

{% hint style="success" %}
Tested with Unity 2022 LTS on Windows 11.
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.classvr.com/unity/655/unity-quick-start-guide-for-classvr.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
