Unity Quick Start Guide for ClassVR
This guide walks you through creating your first VR app with Unity and running it on a ClassVR Xcelerate (CVR-655) headset.
1. What You’ll Need
Software
Unity 2021 or later
Download here: Unity download page
Make sure Android Build Support is installed (can be added via Unity Hub).
Hardware
ClassVR Xcelerate (CVR-655) headset
USB-C data cable
2. Set Up Your Unity Project
Open Unity Hub and click New Project.
At the top, confirm you’re using the correct Unity version (2021+).
Choose the VR template, name your project, and click Create Project.

Unity will load the VR template (this may take a few minutes). You’ll see a welcome screen with tutorials — you can explore or close them.
3. Switch to Android Platform
In the menu bar, go to File → Build Settings…
Select Android in the list of platforms.

Click Switch Platform.
Once complete, the Unity logo will appear next to “Android.”
4. Configure Project Settings
In the menu bar, go to Edit → Project Settings…
Expand XR Plug-in Management in the left panel.
Select OpenXR.
Under OpenXR Feature Groups, uncheck Meta Quest Support.

5. Build and Run on the Headset
Connect the ClassVR Xcelerate (CVR-655) headset to your computer with a USB-C data cable and power it on.
In Unity, go to File → Build Settings…
Next to Run Device, click Refresh.
Select your ClassVR CVR655128 device from the dropdown.

Click Build and Run (bottom right).
Name your APK file and click Save.
Unity will build the app (this may take a while). Once finished, it will automatically install and run on the headset.
Note: The app won’t show up in the headset launcher. To run it again, use Build and Run from Unity.
Tested with Unity 2022 LTS on Windows 11.
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